![]() ![]() Step 3: In the mod zip file, go into the custom_stories folder and move the "Simulacrum" folder into the "custom_stories" folder inside the game files. When asked if you want to replace the resources configuration file, press yes. Step 2: Copy "DevIL.dll" and "resources.cfg" from the zip file and paste them into the amnesia folder. Preferably in a place that you visit often so that you won't forget about the backup. Step 1: Copy "resources.cfg" from the amnesia game files and place it in another folder. It has files that you want to replace from the main game, but also a folder that goes into the custom_stories folder. Regular custom stories and Full Conversion mods. ![]() Something to pay attention to: There are two kinds of Amnesia custom stories. This should help you avoid any fake links, should they somehow pop up. (You can distinguish it by paying attention to the fact that the download button's design is consistant with the design of the rest of the page. Then, press the bright red "Download now!" button. You can find it below the title of the mod. you need to make your way over to the "files" section. Thanks, Luff, I would appreciate a guide Alright sweet, so in order to download a mod from ModDB. But I think they can all be quite interesting for anyone learning gamedev, or that are just curious how Amnesia worked under the hood.Originally posted by Luff:Is the download link dead? I can provide you with another link + a guide on how to install it if you still haven't managed to install it by the time you get read this message. Obviously, all these things are decade old and nothing new. Lots of other basic rendering and gameplay tech all implemented in an a coherent engine structure.Own sound system implemented using OpenAL.Fairly advanced system for physics sounds.Very simple state machine AI that still gives rise to fairly interesting and intelligent agents.A full editor with lots of interesting feature that such as picking algorithms and view fitting.Automatic render batch system of static objects.Realtime visibility culling system that also works for dynamic objects.It is also a testament that it is possible to do this sort of thing, even with a very limited team. While the code is not the greatest in places and the tech used is not the latest, it is a fully contained game engine in a fairly easy-to-understand package. I also hope this release can be of help to anyone wanting to create their own engine or just wanting to learn more about game programming. We are all really excited to see what comes out of it! The modding community has been incredibly creative over the years and it will be fun to see what it can do with the full source code at its disposal. But now that Amnesia: The Dark Descent has had its 10th anniversary and Amnesia: Rebirth is less than a month away, we just couldn’t wait any longer! ![]() Unfortunately there has always been something else we had to attend to instead. It feels like we could have released this source code a long time ago. Think of the release as “free speech”, not “free beer”. The game and all of its content is still owned by Frictional Games. It just means that people are free to use the source however they want as long as they adhere to the GP元 licence. Very important note: This doesn’t mean that the game is suddenly free. The code release contains all the game code for both The Dark Descent and A Machine For Pigs. So today we are releasing the full source code for Amnesia: The Dark Descent under GPL v3: This flood of user content has been amazing to see and we are extremely grateful for the whole community surrounding it all. For instance, over the years The Dark Descent has accumulated over a thousand mods and addons on ModDB. ![]()
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